Auto rig any 3D model in seconds

Drop a 3D model, a picture or a picture of a car. AutoRig builds the skeleton and skin, retargets animation clips at once and opens the result in a 3D viewer with an AI agent.

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Drop a 3D model, a picture, a picture of a car, or anything
or press Ctrl+V, or click to browse: GLB, FBX, OBJ with MTL, glTF, ZIP with textures, PNG / JPG / WEBP · up to 100 MB
Any pose works. The rig is built from the geometry of your model, so a T-pose is not required.

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One conveyor, any input

Rigged and animated in seconds, for any kind of 3D model

AutoRig takes a 3D model, a picture or a picture of a car through one conveyor. The fast rig builds the skeleton and skin from the geometry, animation clips are retargeted at once, and quality checks run in the background while you look at the result.

  1. Drop anything

    A model (GLB, FBX, OBJ, ZIP), a picture or a picture of a car. One upload zone, one task, one viewer.

  2. Fast rig

    The skeleton and skin are built from the geometry in seconds. The target is a rigged model within one minute from pickup.

  3. Animated at once

    Clips from the animation library of your model category are retargeted onto the rig, with a numeric check for every clip.

  4. Checked while you look

    Joint placement, skin tears and limb collisions are checked in the background of the viewer. Rig quality comes before speed.

Any pose, no T-pose step

When the legs of a biped stand apart, the standing leg sets the bone lengths. If the file already holds a skeleton or an animation, its own rest pose is used.

Textures stay with the model

A model's own textures are never lost. A model without textures gets PBR textures automatically: albedo, roughness, metallic, normal and emissive.

Web, Blender plugin and API

Work in the browser, run the AutoRig workflow from inside Blender with the plugin, or call it from your own pipeline through the API.

Every category has its own rig

AutoRig detects the category and applies its skeleton template, fit rules, skin rules, clip library and quality checks.

  • A humanoid character in a T-pose, rigged on AutoRig

    Humanoids and primates

    A full skeleton with fingers, for any pose. Animation clips are retargeted onto it at once.

  • A wolf rigged and animated on AutoRig

    Quadrupeds

    Dogs, cats, bears, cows, pigs and similar animals, with their own clip library.

  • Gallop clip frames of a rigged horse: front, side and top views

    Horses, deer and zebras

    Scapula, elbow, mid-neck and leg-profile joints, with planted-hoof walk, trot and gallop.

  • Wing clip frames of a rigged bird of prey: front, side and top views

    Birds and wings

    Wings are rigged as wings, never as arms.

  • Finger clip frames of a rigged human hand: front, side and top views

    Hands and gloves

    A single hand, a glove or FPS arms: per-finger joints and hand clips.

  • A motorhome shell with the wheels and openables removed, made by the vehicle conveyor

    Cars and vehicles

    From one picture: the body, wheels, doors and interior become separate rigged parts.

  • A monster creature rigged on AutoRig

    Monsters, serpents, multi-limb

    Their own templates for bodies that are not a person or a horse.

Cars are rigged too

Rig a car from one picture

The vehicle conveyor splits a picture of a car into parts, models every part as its own 3D object and assembles a rigged car.

  1. Segmentation finds the body, wheels, doors, hood, trunk, hatches, glass, lights and bumpers.
  2. Every part is isolated and restored as a whole object. The body shell is drawn without doors and glass.
  3. You review the parts in the viewer: accept, redraw or order a part as a 3D model.
  4. Wheels become cylinder colliders that match their shape, and the body is corrected to left-right symmetry.
  5. Doors are hinged. The interior has a seat, a steering wheel, pedals and a gear stick.
  6. A rigged driver is seated at the wheel by inverse kinematics.

The free farm is the default. A paid 3D cloud (Tripo, Hunyuan cloud) is used only when you press its button.

Input picture of a motorhome for the vehicle conveyor
The input picture
Object segmentation map of the motorhome, one colour per object
Segmentation: one colour per object
The motorhome body, suspension, wheel and isolated parts: door, hood, glass, light, pipe, bumper
Body, suspension, wheel and the isolated parts

One task, one viewer

Every task opens in the Unity WebGL viewer with an AI agent chat. It opens on a black scene at once, plays the stages while the model loads, then loads the environment scene.

  • Blueprint mode (B) edits bones with symmetry. The rig is rebuilt 15 s after the last edit, or by the button.
  • Camera presets for face, elbows, hands, knees, feet and heels. Right mouse pans, middle mouse orbits.
  • One shared agent chat per task, answering in the language of the person who created the task.
  • Downloads: GLB, FBX, USDZ, ZIP, Unity package and Blender.
The Cathedral environment scene of the AutoRig viewer
Cathedral
The Sponza environment scene of the AutoRig viewer
Sponza
The river glade environment scene of the AutoRig viewer
River glade
The jungle ruins environment scene of the AutoRig viewer
Jungle ruins

Questions and answers

Which files can I upload?

A 3D model (GLB, glTF, FBX, OBJ with MTL, or a ZIP with textures), a picture (PNG, JPG, WEBP) or a picture of a car. Files are up to 100 MB. One upload zone takes all of them.

How long does rigging take?

The fast rig builds the skeleton and skin in seconds, and the target is a rigged, animated model within one minute from pickup. Quality checks keep running in the background of the viewer, and rig quality comes before speed.

Does my model need to be in a T-pose?

No. The rig is built from the geometry, in any pose. For a biped with an asymmetric pose, the standing leg sets the bone lengths. If the file already has a skeleton or an animation, its own rest pose is used.

Can AutoRig rig animals, birds, hands and cars?

Yes. Each category has its own skeleton template, skin rules, clip library and quality checks: humanoids and primates, quadrupeds, horses and deer, birds with wings, hands, monsters, serpents, multi-limb creatures and vehicles.

How is a car rigged from a picture?

The picture is segmented into body, wheels, doors, hood, trunk, glass and more. Each part is isolated, restored and modelled as its own 3D object. Wheels become cylinder colliders, doors are hinged and the interior gets a seat, wheel, pedals and gear stick. You review the parts in the viewer. Paid 3D clouds are used only if you press their button.

What can I download?

GLB, FBX, USDZ, a ZIP, a Unity package and a Blender file. A model's own textures are kept, and a model without textures gets PBR textures automatically.

Is there a Blender plugin?

Yes. The native Blender plugin runs the AutoRig workflow from inside Blender, and the API lets you call AutoRig from your own pipeline. The web app needs no installation.

Is AutoRig free?

You get free conversions before you pay, and signing in with Google gives more. Further conversions are sold as credits on the Buy credits page.