Any pose, no T-pose step
When the legs of a biped stand apart, the standing leg sets the bone lengths. If the file already holds a skeleton or an animation, its own rest pose is used.
Fresh results from the last 24 hours.
One conveyor, any input
AutoRig takes a 3D model, a picture or a picture of a car through one conveyor. The fast rig builds the skeleton and skin from the geometry, animation clips are retargeted at once, and quality checks run in the background while you look at the result.
A model (GLB, FBX, OBJ, ZIP), a picture or a picture of a car. One upload zone, one task, one viewer.
The skeleton and skin are built from the geometry in seconds. The target is a rigged model within one minute from pickup.
Clips from the animation library of your model category are retargeted onto the rig, with a numeric check for every clip.
Joint placement, skin tears and limb collisions are checked in the background of the viewer. Rig quality comes before speed.
When the legs of a biped stand apart, the standing leg sets the bone lengths. If the file already holds a skeleton or an animation, its own rest pose is used.
A model's own textures are never lost. A model without textures gets PBR textures automatically: albedo, roughness, metallic, normal and emissive.
Work in the browser, run the AutoRig workflow from inside Blender with the plugin, or call it from your own pipeline through the API.
AutoRig detects the category and applies its skeleton template, fit rules, skin rules, clip library and quality checks.
A full skeleton with fingers, for any pose. Animation clips are retargeted onto it at once.
Dogs, cats, bears, cows, pigs and similar animals, with their own clip library.
Scapula, elbow, mid-neck and leg-profile joints, with planted-hoof walk, trot and gallop.
Wings are rigged as wings, never as arms.
A single hand, a glove or FPS arms: per-finger joints and hand clips.
From one picture: the body, wheels, doors and interior become separate rigged parts.
Their own templates for bodies that are not a person or a horse.
Cars are rigged too
The vehicle conveyor splits a picture of a car into parts, models every part as its own 3D object and assembles a rigged car.
The free farm is the default. A paid 3D cloud (Tripo, Hunyuan cloud) is used only when you press its button.
Every task opens in the Unity WebGL viewer with an AI agent chat. It opens on a black scene at once, plays the stages while the model loads, then loads the environment scene.
A 3D model (GLB, glTF, FBX, OBJ with MTL, or a ZIP with textures), a picture (PNG, JPG, WEBP) or a picture of a car. Files are up to 100 MB. One upload zone takes all of them.
The fast rig builds the skeleton and skin in seconds, and the target is a rigged, animated model within one minute from pickup. Quality checks keep running in the background of the viewer, and rig quality comes before speed.
No. The rig is built from the geometry, in any pose. For a biped with an asymmetric pose, the standing leg sets the bone lengths. If the file already has a skeleton or an animation, its own rest pose is used.
Yes. Each category has its own skeleton template, skin rules, clip library and quality checks: humanoids and primates, quadrupeds, horses and deer, birds with wings, hands, monsters, serpents, multi-limb creatures and vehicles.
The picture is segmented into body, wheels, doors, hood, trunk, glass and more. Each part is isolated, restored and modelled as its own 3D object. Wheels become cylinder colliders, doors are hinged and the interior gets a seat, wheel, pedals and gear stick. You review the parts in the viewer. Paid 3D clouds are used only if you press their button.
GLB, FBX, USDZ, a ZIP, a Unity package and a Blender file. A model's own textures are kept, and a model without textures gets PBR textures automatically.
Yes. The native Blender plugin runs the AutoRig workflow from inside Blender, and the API lets you call AutoRig from your own pipeline. The web app needs no installation.
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